Bitten! is a large scale pervasive card-passing game consisting of two teams of players, the Humans and the Mosquitoes. To win, players must be the team with the most points at the end of a set period of time, which in the case of Bitten was the length of the conference (COP18). Bitten! was designed as a pervasive game, and was played by hundreds of conference attendees. The base premise of Bitten! was that every one (by virtue of being “Human”) was fair game, and more adventurous players could play as “Mosquitoes”. This allowed the game to catch on and get viral very fast.
Ben Norskov and I were the puppet masters in the field at Qatar, where we monitored the game environment and unleashed natural disasters to force players to adapt their game play and keep the game dynamic.
I worked with Ben, and Ida Benedetto at Antidote to develop the overall experience of Bitten!, and facilitated it with help from students from the Yale School of Forestry.