There are humans, and there are mosquitoes. As a human, your mission is to eradicate the mosquito breeding grounds. As a mosquito, it is your duty to feed on the blood of humans in order to prosper. Only one species can survive. Eradication is survival.
Humans Versus Mosquitoes was developed in the Fall of 2011 by a team of graduate students and faculty at Yale University and Parsons The New School for Design, for the Red Cross Climate Center. The game was originally developed to be used in the field to educate children about vector borne diseases and climate change using innovative and modular teaching tools.
Currently the game exists in 3 versions; a table-top version designed for adults, and 2 field versions – one for children in affected regions, and the other for casual play in urban environments to create empathy for the affected. The goal of the game is to allow children, community stakeholders and policy makers alike to understand and engage on an emotional level with the complex and technical concepts surrounding climate science and disease transmission.
I participated in a research grant from CDKN to adapt Humans Vs Mosquitoes for the Kenya Red Cross’s Malaria education initiative, and spent 3 weeks testing and adapting the game around Kenya. You can read more about that in the paper below.
Humans Versus Mosquitoes is a collaboration between myself, other alumna from Parsons The New School for Design and graduate students from Yale University’s School of Public Health and School of Forestry.