Different Games Conference
Mar 1st, 2014
Games are a deeply personal or a deeply commercial creative process. So when a game designer attempts to design neither for themselves or for money, as is the intention in “Serious Games” or other real-world impactful game design projects, how do they orient a design philosophy so ill-suited to empathetic design?
At Antidote Games
, we take up primarily real-world impact driven game projects, and over time we have designed a methodology that places the player in the center of the design process. However, unlike commercial design, there is no “gamer” or “gamer culture” to help us understand our varied player bases. From farmers on the coast of Indonesia to upper level management at the World Bank, our players are as varied as our topics and we rarely have the time or resources to engage in in-depth research into their play culture. As a result, we have had to come up with an interative design process that is adaptive to the player’s needs, and a design style that allows players to participate in shaping the larger structure of games with us: Mindful Play.