Souvenir is a first-person video game about growing up and leaving home. The disorientation of becoming an adult is reflected in the surreal M.C. Escher-inspired world with multiple gravities. As the player delves into the fragmented world of her childhood memories, she chooses certain “souvenirs” to take with her to adulthood, to form the narrative of her coming of age.
I worked on the narrative design for the game. I began by constructing a core story, then we researched interactions that would compliment the core narrative, finally leading us to settle on walking, and leap-based perspective changes as the main player interaction with the game space. The most challenging aspect of this project was finding a balance between “fun” interactions and interactions that complimented the game’s narrative. The project paper has more details about it, and you can check the game out on the Souvenir game page.
Souvenir was a core collaboration between Robert Yang, Ben Norskov, and myself. Sound Design by Alejandro Ghersi. Animation and Concept Art by Shin Huang. It was our MFA thesis project at Parsons – The New School’s Design + Technology [D+T] Program, class of 2013.
“I was tantalised by this work in progress.”
Rock Paper Shotgun
“Life’s about the journey, or something, and this one is quite heady.”