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⌁Talks

Public Speaking

Live Conversation, "Nothing Old, Nothing New” with Bilna'es, 2021 | Hosted at the Columbia Center for Palestinian Studies with LIFTA

Nothing Old, Nothing New is a collection of experimental videogames, drawings, text, and objects developed over the course of six years. The project plays on the relationship between capitalism, colonialism, depictions of landscapes, real estate development, and folklore.

As an extension of Haitham Ennasr's project with Bilna'es, he was in conversation with Elias Wakeem, moderator Ruanne Abou-Rahme, and me, discussing how their practices correlate and intersect revolutionary cultural practices at large.

〰️VIDEO | ❏ SHOW


Talk, "Making Games at a Time of Global Cataclysm"
as part of the Lightning Fast Game Design micro-talks at the Game Developers Conference, SF, 2019

Games are a poetic speculation of the world around us. They are inspired by data, but aren’t data visualizations, they are a subjective understanding of real world systems, a different way to record and recount experiences. The Games we build can be any speculation of the world we live in. Why is our vision so limited?

〰️VIDEO | ❏ SLIDES


Panel, "Towards an Organized Tech Industry–1"
Left Forum 2018: Towards a New Strategy for the Left |
Hosted by The Left Forum at CUNY John Jay College, NY, 2018

Sharing the unique challenges Game Workers Unite has faced while advocating for an industry-wide Game union, and creating a model for solidarity based advocacy groups in the workplace that work with the independent game studio model.

✍︎ TRANSCRIPT 


Talk, "Player Centered Design: Reframing the World Through Play"
Games for Change Festival, 2017 | Hosted at The New School, NY

If User Centered Design refocuses designers back to users, what are we missing while designing for rapidly evolving tech augmented interactive spaces? Our methodology Player Centered Design has some answers. Hint: Embrace Agency

〰️TALK | ❏ SLIDES


Talk, “Playing News: Using Play to Understand the Participatory Future of News”
Distribution, 2017 | Hosted by the Reynolds Institute of Journalism, Missouri

Should NEWS media be looking at Games to understand how to use agency to increase user engagement via interaction

〰️TALK | ❏ SLIDES


Talk, "Interactive Chasms: How New Mediums Schism Story from Narrative "
Books in Browsers, San Fransisco, 2016

Artifacts of digital mediums fail to connect with their audiences by focussing too much on controlling, instead of telling the story.

〰️TALK | ❏ SLIDES


Talk, “Clone Wars: Censorship in a Time of Collective Making”
Different Games, 2016 | Hosted at New York University, NYC

What is the difference between a game clone and a game "inspired" by another? Could cultural bias play a role in what we find acceptable and what we think of as plagiarism?

〰️TALK | ❏ SLIDES

 

Talk, “Flexible Times Need Flexible Game Design”
Different Games, 2015 | Hosted at New York University, NYC

Mindful Play as an alternative game design methodology for making inclusive game experiences

✍︎ ARTICLE | 〰️TALK | ❏ SLIDES | ⏍ PAPER


Debate, “The Great Game Design Debate”
Indiecade East, 2015 | Hosted by the Museum of the Moving Image, NY

Can games be weaponized into objects of cultural imperialism? What role do rational concepts like "logic" and "narrative structure" play in normalizing this aggressive discourse in games?

〰️DEBATE


Panel, “The Presence of Absence – Observing the Political in Play”
Indiecade, 2014 | Los Angeles, CA

Games have a Peter Pan complex where nothing serious can belong. But are games hyper political in their denial of politics? What impact does the underdeveloped politics of games play in radicalization of players?

❏ SLIDES


Presentation, “Mindful Play & The Politics of Designing for the Other”
Queerness & Games Conference, 2014 | Hosted at University of California, Berkley

Design helps us make sense of the world, but we design for different people in exactly the same way. How can we use co-design to embrace our differences & build resilient solutions together?

✍︎ ARTICLE | 〰️TALK | ❏ SLIDES


Presentation, “Mindful Play: Why We Need to be Less Serious About Our Games”
Different Games, 2014 | Hosted by New York University, Brooklyn, NY

Serious doesn't always mean good. Are we making bad games in development, using Serious as an excuse? I present my framework for Mindful Play as a functional alternative to Serious Games.

〰️TALK | ❏ SLIDES


Presentation, “Here’s the Medium but What’s the Message”
Queerness and Games Conference, 2013 | Hosted at University of California, Berkley, CA

What can games learn from the Humanities about observing the birth of oppressive and hegemonic ideologies in game culture

〰️TALK | ❏ SLIDES


Presentation, “Games Colonialism – Cultural Assumptions in Serious Game Design”
Different Games | Hosted by New York University, Brooklyn, NY 2013

Problematic cultural assumptions in aid-based play

✍︎ ARTICLE | ❏ SLIDES


Workshops

Reverse Voting
Syracuse University, NY 2018

We developed a game to bring together Biologists and Artists in Syracuse University's first cross discipline social mixer.


Designing Playful Interactions
SVA, NY 2017

A day-long workshop introducing service and interaction design students to designing playful systems.


Facilitator, Game Design is for Everyone
Play/Ground. Hosted by New York University - Integrated Digital Media Program

Modular game design activities to help anyone use game design tools.


Facilitator, Human Centered Design Workshop
Collaboration with TinkerLabs to bring Design Thinking techniques to MBA candidates at the prestigious Indian Institute of Management in Indore, India 2015

How to design for client and constituent facing goals using the best techniques from HCD and design thinking rituals.


Game presented, “Bottleneck”
Indiecade East | Hosted by the Museum of the Moving Image, New York, NY 2014

A road safety game about traffic jams, car crashes and dinner parties


Game presented, “Bottleneck”
Come Out and Play: After Dark | Hosted by the Museum of the Moving Image, New York, NY 2013

A road safety game about traffic jams, car crashes and dinner parties


Game presented, “Accused!”
Different Games, Hosted by New York University, Brooklyn, NY 2013

A game about beating a police system that has mastered extracting false confessions

 

Facilitator, Bitten!
United Nations Convention for Climate Change COP18 | Hosted in Doha, Qatar 2012 

Co-designed and facilitated a conference-wide game with over 1000 participants about the impact of climate change on at-risk humans and malarial vectors such as mosquitoes


Workshop, “Effective Games for Outreach & Education”
Allied Media Conference | Hosted at Wayne State University, Detroit, MI 2013

Game design strategies for grassroots level activists using games and play


Facilitator, Workshop series 
Climate-Smart Community Resilience Project, with Partners For Resilience, July 2012 - August 2013

Our climate is changing, can games help us make the shift? Over 3 years, I tested & strategized different play-based programs in Kenya, Indonesia & Philippines with support from grants by CDKN & the Red Cross Climate Center. My goal was to understand how to use non-traditional learning methods to communicate climate change information to urgently at-risk user bases new to games, design and formal education.


Facilitator, “Humans Vs Mosquitoes”
Come Out and Play Festival. New York, NY 2012 

A game about vector acceleration using data on the rise of Dengue fever due to climate change


Facilitator, "Stakehold'em!"
Games for Change Festival. Hosted at New York University, New York, NY 2011 


Co-designed and facilitated a game about fostering collaborations outside of conference cliques


Facilitator, "Bulls of Wall Street"
Come Out and Play Festival. New York, NY 2011 

Helped facilitate designer Nicholas Fortugno’s game Bulls of Wall Street