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✶Education

Writing & Research

 

First Person Scholar Articles

Flexible Times Need Flexible Game Design; Ben Norskov & Mohini Dutta, 2015

Designing for The Other: Serious Games, It's Challenges & Mindful Play; Mohini Dutta, 2015



Play the City - Games Informing the Urban Development, Play the City 2016

written about

Learning to Evaluate Analog Games for Education, Peter Wonica, Analog Game Studies Journal, 2014

Rise of Women Working in Indian Videogames,
Samaya Sinha, for Kill Screen Magazine, 2016

Game Developers Conference had a different vibe this year, Worker Solidarity, for Technically, 2018

 

 

Contributor | New Approaches to Promoting Flexible and Forward-looking Decision Making Insights from Complexity Science, Climate Change Adaptation and ‘Serious Gaming’
◇  ODI | Africa Climate Change Resilience Alliance
✍︎ Journal



Red Cross Red Crescent Climate Center as part for the Partners for Resilience alliance of Non-Profits

This is a brief report on the 20 days spent in Indonesia and Philippines. Our goals were to introduce games as a means of communication and education to the participating members of Partners for Resilience (PfR) in the region. Additionally, we wanted to isolate topics of interest to develop into games moving forward with support from CDKN. 

✍︎ Report

 

Teaching

 

Parsons

School of Art, Media, & Technology
Design & Technology Department,

Adjunct; Fall 2016

FALL 2016

BFA Core Studio - Game Environments

This studio course looks closely at the process by which virtual environments inform gameplay; here, we define gameplay as the sum total of narrative, conceptual, and emotional content that inform the holistic experience of a game. The goal of the course is to provide students with a diverse set of tools with which to interrogate game development while providing a socially relevant context for their work.

Syllabus | ☍Readings


Parsons

School of Art, Media, & Technology
Design & Technology Department,
Adjunct; Fall 2018

FALL 2018

MFA | Major Studio *upcoming

 

Syracuse University 

School of Visual & Performing Arts
Department of Transmedia,
Visiting Professor, 2017-2018

FALL 2017

Introduction to Electronic Objects for Art

What does it mean to interact with the world using electronics as artists? Students constructed physical interfaces while considering the context of physical spaces and the politics of spatiality. 

Syllabus | ☍Readings


SPRING 2018

Introduction to Programming and Networked Art

This course will introduce students to the building blocks of creative programming within a visual media environment. Students will learn the techniques behind creating dynamic images, type, and interfaces. Through weekly problems, students will learn programming fundamentals that translate to virtually all programming platforms and that will later be paired with various other methods for creative output.

Syllabus | ✐ Classroom

Big Games for City Spaces

Using games and play to reimagine our relationship to cities and in doing so, explore our relationship to the world. Students delved into the past and present while speculating on the future of cities, using the city of Syracuse as both muse and canvas. Using Syracuse as our model, students constructed a speculative narrative of the city, with the challenges of the present, and the future loom sharply over us.

Syllabus | ✐ Timeline | ☍Readings

Studio: Interconnected Studio

What does it mean to make art in a networked media age? At a time when the lines between creators and consumers are blurred, as the mediums of consuming content keep getting smaller –aka mobile phones, we must consider our roles as creators of transmedia, or multi-modal content. Understanding the role of storyteller, collaborator, of content creator, viral marketer and finally, of arbiter of information, are more essential than ever.

Syllabus | ☍Readings